Infantrymen- Men who fought on foot
Artillerymen-Men who fought with cannons
Calvarymen- Men who fought on horseback
Artillerymen-Men who fought with cannons
Calvarymen- Men who fought on horseback
Basic Strategies
"Attacking units rarely "charged" in the sense of running full-tilt toward the enemy; such a maneuver would promptly destroy the formation as faster men outstripped slower ones and everyone spread out. Instead a regiment using orthodox tactics would typically step off on an attack moving at a "quick time" rate of 110 steps per minute (at which rate it would cover about 85 yards per minute). Once under serious fire the rate of advance might be increased to a so-called "double-quick time" of 165 steps per minute (about 150 yards per minute)". In fact, within 1,000 yards of the opposing side, it would take the army approximately 10 minutes to charge. Once the army was ready to fire their guns, infantries would stand shoulder to shoulder in tight lines of the many. The regular soldier would have to load his gun within a minute, and fire. If a man fell, the adjacent men would have to close the gap.
On the outskirts of the lines of battle, cannons were being fired. Spark, boom, crash, cannonballs were soared through the air. Men on horseback would surround the cannons and fight the opposing side as well. Calvarymen also fought in the large lines of battle. Depending on the geography of the battlefield, movements of fighting could change. Maneuvering around a mountain top could lead to a blind sneak attack on the opposing side.
On the outskirts of the lines of battle, cannons were being fired. Spark, boom, crash, cannonballs were soared through the air. Men on horseback would surround the cannons and fight the opposing side as well. Calvarymen also fought in the large lines of battle. Depending on the geography of the battlefield, movements of fighting could change. Maneuvering around a mountain top could lead to a blind sneak attack on the opposing side.
Solid shot- considered best for battering down structures and for use against massed troops
Shell- rounds that contained an explosive charge and burst into fragments when touched off by a time fuse
Spherical case- was similar to shell except that each round contained musket balls
Shell- rounds that contained an explosive charge and burst into fragments when touched off by a time fuse
Spherical case- was similar to shell except that each round contained musket balls